Tabletop RPGs

Table Top RPGs

Join us for an exciting weekend at Music City Multi Con, Nashville’s premier gaming and pop culture convention, taking place from November 8-10, 2024 at the Farm Bureau Expo Center in Lebanon, TN!

Get ready for special tabletop events all three days, featuring thrilling sessions of Dungeons & Dragons and other tabletop games! Whether you’re a seasoned adventurer or new to the realm of tabletop gaming, there’s something for everyone to enjoy.

A Music City Multi Con ticket is required for entry, so secure yours today and immerse yourself in a weekend filled with adventure, strategy, and camaraderie. Don’t miss this chance to connect with fellow gamers and create unforgettable memories!


Tabletop RPG Schedule

Friday, November 8th Saturday, November 9th Sunday, November 10th
6pm-9pm
D&D 5e: Rescue Thom Rek
11am–3pm
D&D 5e: Music Box Mystery
11am–3pm
D&D 5e: The Shining Shire
  11:30am–3:30pm
STA: The Gorgon’s Gaze
11am–3pm
D&D 5e: Secret of Myrmidonos
  2pm–6pm
SciFi D&D 5e: The Derelict
11am–3pm
STA: Psi-Shift
  2pm–6pm
D&D 5e: Mass Histeria
 
  4pm–8pm
D&D 5e: Music Box Mystery
 

Registration

Sign-up sheets will be set out in the tabletop event area starting Friday when the convention opens.
Players wishing to join a game can sign up on these sheets.
There will be no charge to play any of the games.

Tabletop Events Team

Ron Hardy, Game Master & Coordinator
Wendy Hardy, Co-Coordinator
Kelly Jones, Game Master
Jp Chapleau, Game Master
Kyle O’Brien, Game Master
Katrina O’Brien, Game Master

 


 
 

D&D 5e: Rescue Thom Rek

Start Time: Friday, November 8th at 6:00pm
Run Time: 3 Hours
Game System: Dungeons & Dragons, 5th Edition
GM: Ron Hardy
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn D&D 5th edition.
Description:
The gnome merchant Thom Rek has been kidnapped by Kobolds. His good friend, Raksha
Bips, has hired the players to rescue him.

 
 

D&D 5e: The Music Box Mystery

Start Time (early session): Saturday, November 9th at 11:00am
Start Time (evening session): Saturday, November 9th at 4:00pm
Run Time: 4 Hours
Game System: Dungeons & Dragons, 5th Edition
GM: Kelly Jones
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn D&D 5th edition.
Description:
A strange package is left for you with Hank at the Dragon’s Milk. No letter or note, only a
return address and a hastily scrawled HELP near the tied twine. When the party pulls back
the paper, a small wooden box is revealed. Is that a haunted melody playing from its tiny
depths?

 
 

Sci-Fi D&D5e: The Derelict

Start Time: Saturday, November 9th at 2:00pm
Run Time: 4 Hours
Game System: This 5e scifi adventure uses the SpaceFOE RPG.
GM: Jp Chapleau
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn D&D 5th edition.
Description:
You were hired to salvage a derelict ship that just appeared in the Logan System.

 
 

D&D 5e: Mass Histeria

Start Time: Saturday, November 9th at 2:00pm
Run Time: 4 Hours
Game System: Dungeons & Dragons, 5th Edition
GM: Ron Hardy
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn D&D 5th edition.
Description:
The party is hired to investigate strange, supernatural phenomena in the graveyard of the
village of Dusk Hollow

 
 

Star Trek Adventures: The Gorgon’s Gaze

Start Time: Saturday, November 9th at 11:30
Run Time: 4 Hours
Game System: Star Trek Adventures 2d20 2nd edition
GM: Kyle O’Brien & Katrina O’Brien
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn about Star Trek Adventures.
Description:
The player characters have been dispatched to the Class-M world of Gamma Scorpii V to
retrieve Dr. Liu Yen-Chang, the lead scientist of a research team embedded there to perform
genetic research on the native population in preparation for an upcoming Starfleet
anthropological survey. Starfleet has yet to hear from him for over a week since he was
scheduled to request transport off-world.

 
 

D&D 5e: Secret of Myrmidonos

Start Time: Sunday, November 10th at 11:00am
Run Time: 4 Hours
Game System: This 5e adventure is set in the Greek-Inspired world of Olympia.
GM: Jp Chapleau
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Description:
Experience Needed: None. This is a great opportunity to learn D&D 5th edition.
Your mission is simple. Go to Myrmidonos and bring the ambassador to Queen Kreomene.

 
 

D&D 5e: The Shining Shire

Start Time: Sunday, November 10th at 2:00pm
Run Time: 4 Hours
Game System: Dungeons & Dragons, 5th Edition
GM: Ron Hardy
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn D&D 5th edition.
Description:
The monks and druids of the Blossom Union care tirelessly for Springarden, nurturing both
its plants and the people that pass through it. However, a malign force has corrupted the
calming effects of its waters, causing people to become hyper-aggressive. Whoever can
return tranquility to Springarden would find its druid-monks in their debt.

 
 

Star Trek Adventures: Psi-Shift

Start Time: Sunday, November 10th at 11:00
Run Time: 4 Hours
Game System: Star Trek Adventures 2d20 2nd edition
GM: Kyle O’Brien & Katrina O’Brien
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn about Star Trek Adventures.
Description:
The Player Characters depart Starbase 129 to begin their two-year mission of exploration in
the Sabine Expanse, but a Code 1 distress call diverts them to a Federation Research
Outpost with the designation “Psi” in unclaimed space. Upon arrival the Player Characters
find that the outpost and its crew are perfectly fine aside from a problem with the
communications array. When the players invariably begin to delve into this malfunction,
they learn that there is something very wrong going on in this outpost.