Join us for an exciting weekend at Music City Multi Con, Nashville’s premier gaming and pop culture convention, taking place from November 8-10, 2024 at the Farm Bureau Expo Center in Lebanon, TN!
Get ready for special tabletop events all three days, featuring thrilling sessions of Dungeons & Dragons and other tabletop games! Whether you’re a seasoned adventurer or new to the realm of tabletop gaming, there’s something for everyone to enjoy.
A Music City Multi Con ticket is required for entry, so secure yours today and immerse yourself in a weekend filled with adventure, strategy, and camaraderie. Don’t miss this chance to connect with fellow gamers and create unforgettable memories!
Tabletop RPG Schedule
Friday, November 8th | Saturday, November 9th | Sunday, November 10th |
6pm-9pm D&D 5e: Rescue Thom Rek |
11am–3pm D&D 5e: Music Box Mystery |
11am–3pm D&D 5e: The Shining Shire |
11:30am–3:30pm STA: The Gorgon’s Gaze |
11am–3pm D&D 5e: Secret of Myrmidonos |
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2pm–6pm SciFi D&D 5e: The Derelict |
11am–3pm STA: Psi-Shift |
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2pm–6pm D&D 5e: Mass Histeria |
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4pm–8pm D&D 5e: Music Box Mystery |
Registration
Sign-up sheets will be set out in the tabletop event area starting Friday when the convention opens.
Players wishing to join a game can sign up on these sheets.
There will be no charge to play any of the games.
Tabletop Events Team
Ron Hardy, Game Master & Coordinator
Wendy Hardy, Co-Coordinator
Kelly Jones, Game Master
Jp Chapleau, Game Master
Kyle O’Brien, Game Master
Katrina O’Brien, Game Master
D&D 5e: Rescue Thom Rek
Start Time: Friday, November 8th at 6:00pm
Run Time: 3 Hours
Game System: Dungeons & Dragons, 5th Edition
GM: Ron Hardy
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn D&D 5th edition.
Description:
The gnome merchant Thom Rek has been kidnapped by Kobolds. His good friend, Raksha
Bips, has hired the players to rescue him.
D&D 5e: The Music Box Mystery
Start Time (early session): Saturday, November 9th at 11:00am
Start Time (evening session): Saturday, November 9th at 4:00pm
Run Time: 4 Hours
Game System: Dungeons & Dragons, 5th Edition
GM: Kelly Jones
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn D&D 5th edition.
Description:
A strange package is left for you with Hank at the Dragon’s Milk. No letter or note, only a
return address and a hastily scrawled HELP near the tied twine. When the party pulls back
the paper, a small wooden box is revealed. Is that a haunted melody playing from its tiny
depths?
Sci-Fi D&D5e: The Derelict
Start Time: Saturday, November 9th at 2:00pm
Run Time: 4 Hours
Game System: This 5e scifi adventure uses the SpaceFOE RPG.
GM: Jp Chapleau
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn D&D 5th edition.
Description:
You were hired to salvage a derelict ship that just appeared in the Logan System.
D&D 5e: Mass Histeria
Start Time: Saturday, November 9th at 2:00pm
Run Time: 4 Hours
Game System: Dungeons & Dragons, 5th Edition
GM: Ron Hardy
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn D&D 5th edition.
Description:
The party is hired to investigate strange, supernatural phenomena in the graveyard of the
village of Dusk Hollow
Star Trek Adventures: The Gorgon’s Gaze
Start Time: Saturday, November 9th at 11:30
Run Time: 4 Hours
Game System: Star Trek Adventures 2d20 2nd edition
GM: Kyle O’Brien & Katrina O’Brien
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn about Star Trek Adventures.
Description:
The player characters have been dispatched to the Class-M world of Gamma Scorpii V to
retrieve Dr. Liu Yen-Chang, the lead scientist of a research team embedded there to perform
genetic research on the native population in preparation for an upcoming Starfleet
anthropological survey. Starfleet has yet to hear from him for over a week since he was
scheduled to request transport off-world.
D&D 5e: Secret of Myrmidonos
Start Time: Sunday, November 10th at 11:00am
Run Time: 4 Hours
Game System: This 5e adventure is set in the Greek-Inspired world of Olympia.
GM: Jp Chapleau
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Description:
Experience Needed: None. This is a great opportunity to learn D&D 5th edition.
Your mission is simple. Go to Myrmidonos and bring the ambassador to Queen Kreomene.
D&D 5e: The Shining Shire
Start Time: Sunday, November 10th at 2:00pm
Run Time: 4 Hours
Game System: Dungeons & Dragons, 5th Edition
GM: Ron Hardy
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn D&D 5th edition.
Description:
The monks and druids of the Blossom Union care tirelessly for Springarden, nurturing both
its plants and the people that pass through it. However, a malign force has corrupted the
calming effects of its waters, causing people to become hyper-aggressive. Whoever can
return tranquility to Springarden would find its druid-monks in their debt.
Star Trek Adventures: Psi-Shift
Start Time: Sunday, November 10th at 11:00
Run Time: 4 Hours
Game System: Star Trek Adventures 2d20 2nd edition
GM: Kyle O’Brien & Katrina O’Brien
Materials Needed: None. pre-generated characters, dice, and miniatures will be provided.
Experience Needed: None. This is a great opportunity to learn about Star Trek Adventures.
Description:
The Player Characters depart Starbase 129 to begin their two-year mission of exploration in
the Sabine Expanse, but a Code 1 distress call diverts them to a Federation Research
Outpost with the designation “Psi” in unclaimed space. Upon arrival the Player Characters
find that the outpost and its crew are perfectly fine aside from a problem with the
communications array. When the players invariably begin to delve into this malfunction,
they learn that there is something very wrong going on in this outpost.